Publishing asset versionsΒΆ

Use the publish asset dialog to publish a new asset version from 3ds Max.

Supported asset types are:

  • Camera
  • Geometry
  • Light rig
  • Rig
  • Scene

To publish a new asset or version up an existing, simply select it in your scene and bring up the publish asset dialog from the ftrack menu. Select the task you want to publish to and the type of asset you want to publish. You also need to give the asset a unique name or select the name of an existing asset to version up. A thumbnail can be added manually or as a screenshot of the current viewport.